Campaign |
---|
AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Legionnaire is the backbone of the Lavinian army. He begins training and drilling at a very young age, and can serve for up to twenty-five years. His main weapons are the gladius, a short stabbing sword, and the pilum, a throwing spear that sticks into an enemy's shield, weighing him down and often causing him to trip. Normally the Legionnaires battle in formation, with the Auxilia protecting the flanks, but on his own a Legionnaire can still fight bravely.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.The shield of the Legionnaire is so large that it is easiest for him to retaliate to melee attacks with it, rather than switching to his gladius.
Advances from: | |
---|---|
Advances to: | Propugnator Decurion Signifer |
Cost: | 19 |
HP: | 36 |
Movement: | 5 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
ID | Lavinian Legionnaire |
Abilities: |
gladius blade | 6 - 3 melee | ||
shield impact | 15 - 1 melee | ||
pilum pierce | 4 - 2 ranged | slows |
Resistances: | |
---|---|
blade | 30% |
pierce | 20% |
impact | 10% |
fire | -10% |
cold | -20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 3 | 20% |
Deep Water | 100 | 20% |
Flat | 1 | 50% |
Forest | 2 | 30% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 100 | 90% |
Mountains | 3 | 60% |
Mushroom Grove | 3 | 30% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |